Turn any video into a FiveM-ready animation.
Upload a short clip. Get a drop-in .ycd resource with fxmanifest.lua and a one-line client trigger.
No Blender, no CodeWalker, no per-emote subscription. Generate once, own it forever.
Basic 750 credits·Premium 1,500 credits·Included in every paid plan
Three steps. No rigging.
From phone clip to deployed FiveM resource without leaving the browser.
Upload your video
Drop in any short clip — phone footage, TikTok download, gameplay capture. Anything with a clearly visible person.
AI captures the motion
Our motion engine extracts the performance, retargets it onto the GTA V skeleton, and bakes a clean, loopable animation.
Drop it in your server
Download a complete FiveM resource — .ycd, fxmanifest.lua, and a one-line client trigger. ensure my-anim and you are live.
Eight clips, eight generated animations.
Every preview below is the unedited output of the pipeline — short clip in, baked animation out. Drop any of them into your server as a .ycd resource.
Footwork combo
Fast, controlled footwork — the kind of move that sells a performance scene.
Hip-hop step
A trending step pattern, captured cleanly with proper limb articulation.
Quick wiggle
A short, loopable emote — ideal for a one-shot reaction or victory pose.
Smooth choreo
Flowing full-body choreography with hip and shoulder isolation intact.
Casual wave
Relaxed gesture work — drop it into an idle greet or end-of-scene moment.
Loose freestyle
Unstructured improvised motion — proof the engine does not need clean choreography.
Two tiers. Same drop-in output.
Pick fidelity by use case. Both produce a complete FiveM resource ready to ensure.
Basic
Fast iteration, gestures, simple loops, idle motion.
- Quicker turnaround
- Great for emotes and short loops
- Same .ycd + resource output
- Same drop-in workflow
Premium
Cinematic motion, complex performances, RP showcases.
- Higher-fidelity capture pass
- Cleaner motion on subtle gestures
- Best for performance scenes
- Same .ycd + resource output
Animations run on the Hobby plan and up. See full pricing →
Built for developers, not players.
Most AI emote tools target the in-game player flow and bill servers per generation, forever. We target you, the developer — once, with a file you keep.
You own the .ycd forever
No third-party server dependency at runtime, no per-emote billing creeping into your monthly costs.
One-time credits, not subscriptions
Pay once per animation, keep the file. Generate it during dev, ship it forever.
Triggerable from any script
The generated client.lua exposes a one-line export. Call it from a menu, a command, a server event, an interaction zone.
Built for FiveM, not adapted for it
Correct GTA V skeleton, proper bone naming, no missing fingers, no foot sliding from a generic humanoid rig.
How it stacks up.
Three paths to a custom FiveM animation — only one of them gives you a drop-in resource you own, in minutes.
| Feature | SwisserAI | Kinetix | Blender + CodeWalker |
|---|---|---|---|
Video → animation | Yes | Yes | No |
Drop-in .ycd resource You own the file, forever | Yes | No | Yes |
Server-side pricing model | One-time credits | $0.20 / emote, ongoing | Free (your hours) |
fxmanifest.lua + client.lua included | Yes | No | No |
Works with rpemotes / dpemotes | Yes | Partial | Yes |
Time to first animation | Minutes | Minutes | Hours to days |
Requires Blender / CodeWalker | No | No | Yes |
Editable / re-exportable | Yes | No | Yes |
Roadmap.
We are shipping this in public. Here is what is live today, what we are actively building, and where the pipeline is going next.
- Single-person body motion capture
- Basic and Premium quality tiers
- .ycd + fxmanifest + client.lua export
- Community animation library (browse + remix)
- QBCore / ESX / Qbox / ox_lib compatible triggers
- Hand and finger fine motion
- Longer clip support (>15s)
- Animation editor / trim and adjust before export
- Batch processing for studios
- API access for programmatic generation
- Audio-synced lip and gesture
- Multi-character scene capture
- Custom skeleton targets (ped variants)
- Player-facing in-game emote-creator flow
Animation FAQ
Your first animation, in the time it takes to make coffee.
Sign up free to explore the workspace with 250 starter credits. Animations run on the Hobby plan and up — 7,500 credits per month for $9.99, enough for multiple Basic or Premium animations.