Animate FiveM props right in your browser.
Doors, gates, lids, fans, machines. Mark the moving parts, set a hinge or pick a preset, preview the motion live, and export a drop-in .ydr + .ycd + .ytyp resource.
No Blender, no Sollumz, no CodeWalker. Generate once, own the files forever.
Flat 100 credits / render·Included in every paid plan
Three steps. No rigging by hand.
From a static model to a deployed, animated FiveM prop without leaving the browser.
Load your prop
Drop a .glb into the studio, or hit Animate on a 3D model you already generated on SwisserAI.
Rig and animate
Mark the moving parts, set the hinge, then apply a parametric preset or keyframe it by hand. The live preview plays exactly what ships in-game.
Render the resource
Export a drop-in FiveM resource with the .ydr, .ycd and .ytyp, plus fxmanifest.lua and a client trigger. ensure it and you are live.
Presets for the props people actually sell.
Most animated props are a handful of motions. Start from a preset, then fine-tune. Every preset writes real keyframes you can edit.
Open / Close
Doors, gates, lids, hatches, barriers.
Rotate (loop)
Fans, wheels, windmills, rotating signs.
Oscillate
Pendulums, levers, swings.
Bob / Float
Floating and hovering props.
Extend / Retract
Drawers, pistons, telescopes.
Built for developers.
A real editor that outputs real FiveM files you own, not a black box.
You own the files
A standard .ydr + .ycd + .ytyp resource you keep and ship. No runtime dependency, no per-use billing.
Preview is the in-game motion
The browser preview and the worker share one animation spec and the same math, so what you see is what spawns.
Triggerable from any script
The generated client.lua spawns the prop and plays the clip through standard FiveM natives. Wire it to a door, a command, an interaction zone.
Multi-part rigs
Animate several moving parts at once, each on its own hinge, or group parts so they move together as one unit.
How it stacks up.
Three ways to get an animated prop into your server. Only one is a browser editor that hands you files you own, in minutes.
| Feature | SwisserAI | Blender + Sollumz + CodeWalker | Pre-made packs |
|---|---|---|---|
Runs in the browser, no install | Yes | No | Yes |
Animate your own prop | Yes | Yes | No |
Parametric presets Open/close, rotate, oscillate, bob, extend | Yes | Partial | No |
Live preview == in-game | Yes | Partial | No |
Drop-in .ydr + .ycd + .ytyp | Yes | Yes | Partial |
Edit and re-render later | Yes | Yes | No |
Time to first animation | Minutes | Hours | Instant (fixed set) |
Cost model | 100 credits / render | Free (your hours) | Per-pack purchase |
Roadmap.
Prop Studio is in beta. Here is what is live, what we are building, and where it is going.
- Browser keyframe editor with live preview
- Parametric presets (open/close, rotate, oscillate, bob, extend)
- Multi-part rigs and grouped movers
- Drop-in .ydr + .ycd + .ytyp resource export
- Animate any generated 3D model with one click
- Per-key easing curves
- UV and material animation (screens, scrolling text)
- Texture wiring from the source model
- Prop template library
- Physics-driven props (break / swing on impact)
- In-game trigger snippets for door systems
- Multi-clip props (open, close, idle)
- API access for batch rendering
Prop Studio FAQ
Animate your first prop in a few minutes.
Sign up free with 250 starter credits. Prop Studio runs on the Hobby plan and up: 7,500 credits per month for $9.99, and a render is a flat 100 credits.