40 credits per prop. No Blender, no Sollumz, no OpenIV.

FiveM Prop Retexture

Give an existing prop your own skin, without opening Blender once.

Upload the .ydr, replace as many of its textures as you want, and watch the change on the real model while you work. What comes back is a renamed, spawnable resource with its textures packed and its fxmanifest written.

Needs an account · new accounts start with 250 credits, enough for six props

live 3D, drag to turnStone forge
view only

Built on SwisserAI and shared to the public library by its maker. This is the .glb the converter hands back, textures and all.Shown with the maker's permission, view only. No download, and the mesh is a texture-reduced copy.

Three steps, and none of them is a tutorial

The manual route is import, find the texture in the embedded dictionary, replace it at the right resolution, rename the drawable and the archetype so nothing collides, rebuild, write the manifest. Here it is three screens.

Step 1

Drop in the prop

An existing GTA or add-on prop as a .ydr, up to 64 MB. It gets opened server side and every texture baked into it comes back as a separate, named slot, so you can see what the prop is actually made of before you change anything.

Step 2

Repaint what you want

Replace one texture or all of them in the same job. Crop, rotate and adjust each image in the built-in editor, and watch the result land on the real model in the 3D preview rather than guessing from a flat image.

Step 3

Get a resource, not a file

The prop is renamed so it cannot collide with the original, packed with its textures, given an fxmanifest and handed over as a folder you drop into your server. Spawnable straight away.

What lands in your downloads

A resource folder, not a loose file you still have to package. The drawable and its archetype are renamed together so your reskin can live next to the prop it came from, and the archetype request line is already in the manifest, which is the step people forget and then wonder why nothing spawns.

  • Renamed drawable and archetype, so nothing collides with the original
  • fxmanifest.lua with the stream folder and the DLC_ITYP_REQUEST line written
  • Your textures embedded at the resolution you uploaded
  • A .glb of the finished prop, so you can check it outside the game
resource layout
medbag_reskin/
  fxmanifest.lua       stream folder + archetype
  stream/
    medbag_reskin.ydr  your textures, renamed
    medbag_reskin.ytyp archetype, so it spawns

variant packs add one .ydr per skin,
in the same resource

Two things the manual route makes tedious

Both of these are the same job done ten times by hand, which is exactly the kind of work worth handing over.

Variant packs

One prop, up to ten skins, one resource. Every variant gets its own spawn name, so a chain of shops or a set of sponsor boards is a single install instead of ten.

40 credits for the first, 15 for each one after it.

AI restyle

No artwork to hand? Describe the look and the existing texture gets restyled rather than replaced, so the prop keeps its layout. You get two candidates and choose between them on the live model.

250 credits per run, two candidates included.

Against the other ways to reskin a prop

The last row is the one that decides it: this tool repaints a mesh, it never reshapes one. If the shape has to change, you are in modelling territory and no amount of texture work will get you there.

FeatureSwisserAIBlender + SollumzCommission on FiverrBuying a pack
Software to install
None, browser onlyBlender, Sollumz, CodeWalkerNoneNone
Time to a working resource
For someone who has done it once before
MinutesAn eveningDaysInstant
Cost per prop
40 credits, about $0.05Free, your timeUsually $5 to $40$1 to $50 per pack
Your own artwork on it
YesYesYesNo
Live 3D preview before you commit
YesYesNoYou see photos
Several textures in one pass
YesYesYesNo
Variant pack from one prop
Same prop, several skins, one resource
Up to 10YesPriced per variantWhatever is in the pack
Renaming and collision safety handled
YesManualDepends on the sellerDepends on the pack
Full control over the mesh itself
Retexturing changes the skin, never the shape
NoYesYesNo

FiveM prop retexture FAQ

Forty credits for the prop, flat, no matter how many of its textures you swap. A variant pack adds fifteen credits per extra variant, so five skins of the same prop in one resource is 40 plus four times 15, which is 100 credits. On the $9.99 plan that is a few cents.

No. The whole path runs in the browser. Blender and Sollumz do run on our side to open the drawable and repack it, which is exactly the part that makes the manual route an evening of work, but you never install or touch them.

Yes. The prop is inspected first and every embedded texture comes back as its own slot with its real name. You can replace as many of them as you like in one job, and the price stays the same.

One prop, several skins, one resource. Useful for a shop chain, sponsor boards, gang tags or seasonal versions where the mesh is identical and only the artwork changes. Up to ten variants per resource, each with its own spawn name.

It restyles the texture the prop already has rather than inventing a new one from nothing, so the layout of the original stays recognisable: labels stay where labels were, panels stay panels. One run costs 250 credits and gives you two independent candidates, and you pick between them on the live 3D preview.

It is the right tool when you want a look and do not have artwork. If you already have the artwork, plain texture swapping is cheaper and exact.

No, because the drawable and the archetype are renamed before packing. Your reskin spawns under its own name and the vanilla prop keeps working, which matters when half a map still references the original.

Technically yes, if the .ydr is not escrowed. Whether you are allowed to depends on the licence you bought it under, and that is between you and the seller. Escrowed assets cannot be opened by anyone, including us.

No, and that is the honest boundary of this tool. Retexturing repaints the surface of a mesh that stays exactly as it was. If you need a different shape, convert your own model with the GLB to FiveM converter or build a new one.

Reskin your first prop

Upload a .ydr, swap the textures, download a resource that spawns. Forty credits, and your account already starts with more than that.