handling.meta field · Flags

strModelFlags

Model flags

strModelFlags is a 32-bit hex field that describes how the vehicle is built: ABS, the front and rear axle type, twin wheels, hatchback and a few AI hints. The game reads it once when the vehicle is created.

Format
hex, no 0x
32 bits, 1 = on
ABS on
538 of 608
MF_ABS_STD, bit 4
MacPherson
488 front, 480 rear
bits 18 and 22
Applies
creation
global native before the spawn

Decode a value

Decode a value or build one. The most common vanilla car is 440010: ABS plus MacPherson struts front and rear, which is also what the editor writes for a new entry.

0x
decimal 44564643 bits set

What the axle bits do

Bits 16 to 18 pick the front axle type, 20 to 22 the rear: torsion beam, solid or MacPherson. They change how the suspension geometry reacts to bumps and body roll rather than raw grip. Nearly every road car uses MacPherson on both ends; trucks, vans and old off-roaders carry a solid axle, 89 of them at the front.

Twin rear wheels (bit 29, 29 vehicles) and twin front wheels (bit 27, one vehicle) tell the game how many contact patches a wheel model stands for. MF_IS_BIG (bit 3, 61 vehicles) widens the space AI traffic leaves and makes collisions heavier.

ABS lives here, not in the brake fields

People raise fBrakeForce looking for anti-lock braking. It is a bit in this field. MF_ABS_STD (bit 4) turns it on for 538 of the 608 cars; the ALT variants (bits 6 and 7) are the older behaviour on a handful of classics. Remove the bit and the wheels lock under hard braking, which some drift setups want.

Setting it

Every bit in this field is read when the vehicle is created, so a per-vehicle native cannot change it afterwards. Edit the file, or set the global entry before the spawn.

before the spawn
SetHandlingField('SULTAN', 'CHandlingData', 'strModelFlags', '440010')

Numbers on this page come from the vanilla handling files of GTA V (one entry per handling name, 55 fields catalogued) and from a speed model checked against 617 measured top speeds. Published 2026-09-08. Not affiliated with Rockstar Games or Cfx.re.