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Honest comparison

SwisserAI vs zoov.dev: a credit is not a credit

Both platforms publish what each thing costs, which puts them ahead of most of this market. But the two price lists are written in different currencies, and once you convert them the picture changes completely. Here is the conversion, and everything that follows from it.

TL;DR

Pick zoov.dev if your work is editing and shrinking assets you already have. Their bulk optimizer, their Photoshop and Photopea plugin and their livery UV tooling are real, and we have no equivalent for any of them.

Pick SwisserAI if your work is making things that do not exist yet. It is also three to four times cheaper per image, your unused credits survive the month instead of resetting, and the free tier hands you a file instead of a preview.

First, the exchange rate

Both price lists count in credits, and both mint their own. Before a single price can be compared, you need to know what one credit is worth on each side. At list price, on the tier each platform calls Pro:

SwisserAI
$1.00
per 1,000 credits
$19.99 for 20,000
zoov.dev
$20.00
per 1,000 credits
$20 for 1,000
Which means
20x
One of their credits is worth twenty of ours. Their 20-credit image is dearer than our 100-credit one.

Read from both public pricing pages on August 26, 2026, at list price. zoov.dev was running a 20% promotion that day under the code SALE20, which is excluded here so the comparison is between standing prices rather than a weekend. At the promotional rate their credit costs $0.016 rather than $0.020, which is a 16x difference instead of 20x.

What one finished thing costs

Same method on both sides: each platform's own published credit price for the service, multiplied by that platform's own credit rate. The Nano Banana row is the cleanest of the four, because it is the same model doing the same job on both.

One finished thingSwisserAIzoov.dev
An AI image, standard quality
$0.10$0.40
An AI image, highest quality
$0.30$1.00
A Nano Banana image at 1K
the same model on both platforms
$0.10$0.44
A 3D prop from an image
our cheapest of three tiers, against their Image to Prop V2
$0.10$0.70

Quality tiers are not equivalent between platforms and we have not tested theirs, so the 3D row compares what each of us charges least rather than identical output. Our own top 3D tier is $3.00 and costs more than anything on their list. Their optimizer also makes several conversions free on paid tiers, which no per-item price can capture and which matters if that is your daily work.

At a glance

The rows that decide it, including the ones we lose. Where we could not find something published on their side, the cell says so rather than claiming a no.

FeatureSwisserAIzoov.dev
3D props from an image
YesYes
AI image generation
Both run Nano Banana and GPT-image class models
YesYes
Texture and prop retexturing
YesYes
Vehicle liveries
YesYes
Game-file conversion
YDR, YDD, YTD, YFT
YesYes
Per-item prices published
The rare thing both of us actually do
27 items19 services
AI code generation
YesYes
Photoshop and Photopea plugin
Edit FiveM textures inside your image editor
NoYes
Bulk asset optimization
Batch file-size reduction, up to 2,000 files per run
NoYes
Livery UV mapping
Generate a UV template for a vehicle
PartialYes
Roblox support
NoYes
Animations from video
A phone clip in, a drop-in .ycd out
YesNo
Framework converter
ESX, QBCore, Qbox and ox_core, in any of twelve directions
YesNo
Interior builder
Walk-in MLO interiors from a browser plan
YesNo
EUP clothing packs
YesNo
Add-on weapon creator
YesNo
Discord bot generation
YesNo
Prop animation studio
Keyframe editor for doors, gates, lids, fans, machines
YesNo
Inventory icon generator
YesNo
Prompt length limit
How much context the code generator will accept
No character cap500 to 4,000 chars
Code generation price published
Full spread from real jobsNot published
What 1,000 credits cost
List price, comparable tier. This is the whole ball game.
$1.00$20.00
Entry paid plan
$9.99/mo$13/mo
Unused plan credits roll over
Up to 3xNo, they reset monthly
Purchased credits expire
NeverNever
Free tier can download what it makes
YesNo
Sitemap for search engines
Affects whether their pages can be found at all
YesNo
Trustpilot
Verified public reviews
4.9★ · 146 reviewsNo public profile

Last verified August 26, 2026 against zoov.dev's live pricing page and product navigation. Competitor pricing and feature lists change — tell us if you spot drift and we will correct it.

Plans, side by side

The monthly figures look close. The credit allowances behind them are not: our entry plan carries 7,500 credits and theirs carries 500, and that gap is the whole story.

SwisserAI

Credits roll over
Free
250 one-time credits, exports included
$0
Hobby
7,500 credits/month
$9.99/mo
ProPopular
20,000 credits/month
$19.99/mo
Team
50,000 credits/month · project sharing
$39.99/mo

zoov.dev

Credits reset monthly
Free
Daily limits, viewer access, no exports
$0
Standard
500 credits/month
$13/mo
Pro
1,000 credits/month
$20/mo
Max
8,000 credits/month
$125/mo

The rollover rule is the one to read twice. zoov.dev states in the footnote under their pricing table that monthly credits reset each billing cycle and do not roll over. If you skip a month, that month's allowance is gone. On SwisserAI unused plan credits roll over up to three times your monthly allowance, and credits you buy outright never expire at all.

For someone building constantly, this changes nothing. For a server owner who ships a batch of work in January and touches nothing until March, it is the difference between two months of allowance waiting for you and two months of allowance billed and burned.

Where zoov.dev wins

  • A Photoshop and Photopea plugin
    Import YFT, YDD and YTD straight into your image editor with a 3D render view. Nobody else in FiveM tooling has this, including us.
  • Bulk asset optimization
    Batch processing up to 2,000 files with recursive folder upload, unlimited on paid tiers. If you inherited a bloated server, this is the tool.
  • Livery UV mapping
    Generate a proper UV template for a vehicle before you paint it, with guides for mapping a model yourself.
  • Free conversions on paid tiers
    Model-to-prop and game-file conversion drop to zero credits on their Pro tier. If conversion is most of your work, that is a real saving.

Where SwisserAI wins

  • Three to four times cheaper
    Per finished image: $0.10 against $0.40 at standard quality, $0.30 against $1.00 at the top. Same model, same job, converted at each side's own list rate.
  • Your balance survives a quiet month
    Plan credits roll over up to 3x. Purchased credits never expire. Theirs reset every billing cycle, by their own footnote.
  • Things that do not exist yet
    Animations from a video clip, interiors, EUP packs, add-on weapons, Discord bots and framework conversion between ESX, QBCore, Qbox and ox_core.
  • No cap on prompt length
    Their code generator accepts 500 to 4,000 characters depending on tier. Paste a whole resource in and ask for a change.
  • The free tier keeps what it makes
    Download your work without paying first. Theirs is viewer access with daily caps and no model exports.
  • Public Trustpilot track record
    146 verified reviews at 4.9 stars. zoov.dev has no Trustpilot profile as of August 2026, so there is no independent review trail to check.

Who should pick which?

Pick zoov.dev if
  • Most of your day is spent editing textures rather than generating assets.
  • You want FiveM formats open inside Photoshop or Photopea.
  • You have a large existing asset pack that needs optimizing in bulk.
  • You paint vehicle liveries and want a proper UV template first.
Pick SwisserAI if
  • You are creating assets and scripts that do not exist yet.
  • You want animations from a video clip, or interiors, EUP or weapons.
  • Your usage is spiky and you need the balance to survive a quiet month.
  • You want to know what a generation costs before you run it.

SwisserAI vs zoov.dev FAQ

Yes, and it is worth saying plainly on a page like this. Their asset optimization pipeline is real work that we do not do, their Photoshop and Photopea plugin has no equivalent anywhere in this market, and they publish a per-service credit price for 19 services across four tiers, which is more pricing transparency than almost anyone in FiveM tooling offers. If your day is spent editing textures and shrinking asset packs, they are built for you and we are not. This page is about which trade-offs fit your work, not about whether their product is any good.

Because a credit is each platform’s own invented unit and the two are not close. At list price on the comparable tier, a zoov.dev credit costs about $0.020 and a SwisserAI credit costs about $0.001. Theirs is worth roughly twenty of ours. So when their price list says an AI image is 20 credits and ours says 100 credits, ours is the cheaper one by a factor of four. Any comparison counted in credits rather than currency will mislead you, in either direction.

No, and they say so themselves in the footnote under their pricing table: monthly credits reset each billing cycle and do not roll over, and plan credits are temporary while purchased credits are permanent. On SwisserAI, unused plan credits roll over up to three times your monthly allowance and purchased credits never expire. If your work comes in bursts, which most server work does, this is the difference between a quiet month costing you nothing and a quiet month costing you the whole allowance.

SwisserAI, by three to four times. A standard-quality image is $0.10 on our pricing against $0.40 on theirs, and a highest-quality one is $0.30 against $1.00. Nano Banana at 1K is the cleanest comparison because it is literally the same model on both platforms: $0.10 against $0.44. Those figures are their published credit costs on their Pro tier converted at their own list credit price, and ours converted the same way.

They ship a Code Agent, so yes in principle. Two things are worth knowing before you rely on it. Their pricing table does not publish what the Code Agent costs per run, describing it only as a "Standard+ rate", so you cannot work out your spend in advance. And the prompt input is capped by tier: 500 characters on Free, 1,250 on Standard, 2,500 on Pro and 4,000 on Max. For a one-file script that is fine. For pasting an existing resource in and asking for a change, 4,000 characters is roughly one medium Lua file.

Plenty of people should. They are strongest on the parts of the job we do not touch at all: bulk optimization of asset packs you already own, texture work inside Photoshop, livery UV templates. We are strongest on generating things that did not exist yet, and on the FiveM-specific pipelines they do not run, such as video-to-animation, framework conversion, interiors, EUP and weapons. Neither tool locks your output into a proprietary format, so there is nothing stopping you.

The big ones are animations from video, the framework converter between ESX, QBCore, Qbox and ox_core, the interior builder, EUP clothing packs, the add-on weapon creator, Discord bot generation, the prop animation studio and the inventory icon generator. There is also an OpenAI-compatible API and a VS Code extension, so the generator runs inside Cursor, Continue, Roo Code or Windsurf rather than only in a browser tab.

Ours, and for one structural reason rather than a bigger number. Their free tier is capped daily and is viewer access: 15 optimizations a day, one livery UV generation, and no model exports. Ours gives you 250 credits plus a daily refill, and several tools that cost nothing permanently and hand you a real file: the GLB-to-FiveM converter, the resource merger, the EUP merger and the free framework analysis. The mergers and the EUP maker do not need an account at all. The test is simple: at the end of an hour on the free tier, can you download what you built?

Try SwisserAI free for 250 credits

Sign up, build something real, and download it without paying first. No card. If zoov.dev fits your work better, use both — plenty of people do.