Design
AI design
Describe a look in one sentence and the AI restyles the garment you have open. You keep editing on top of it.
Generating a design
AI design restyles the garment that is open in the EUP Maker editor. Open AI design in the header, describe the look, and press Generate. After about five seconds the new design is on the texture and on the 3D preview.
- 1. Prompt: colours, materials, patterns
- 2. Idea chips: fill in a tested prompt
- 3. Generate: shows the price
The idea chips fill in a tested prompt that you can change before you generate.
- 1. AI design: change the prompt or generate again
- 2. Build pack: glows until you build
Prompts that work
The AI is good at colours, materials and patterns. Say them plainly, in one sentence:
- "a dark navy blue police uniform with black tactical accents"
- "a neon yellow high-visibility garment with silver reflective bands"
- "a gray urban digital camouflage pattern fabric"
Note
The AI cannot write readable text, and it does not copy brand designs. Add lettering, badges and logos afterwards with the Text tool and Add an image.
Refining the result
An AI design replaces only the base design. Your text, badges and paint stay on top, so you can generate first and add details after, or the other way round.
- Not happy? Generate again, with the same or a changed prompt.
- On tops with department designs, Base shows AI design while it is active. Choose Original or a department design there to go back. On other garments, undo with
Ctrl+Zor open the garment again from the gallery. - The Build pack button glows after a generation, to remind you that the design is only in game once you build.
Cost
Each generation costs 100 credits; the button shows the current price. The panel tells you when your balance is too low. AI design needs an account; the free studio shows it locked.