Build an animation
Playback and the preview ped
Play the animation as often as you like before you pay. What the viewport shows is what the export contains.
Play and scrub
Outside posing, the toolbar plays the animation:
- 1. Play / pause: or the space bar
- 2. Frame: the playhead in frames, 30 per second
- 3. Undo / Redo: Ctrl+Z and Ctrl+Shift+Z
- 4. Add pose: a new pose at the playhead
Play / pause
Plays the animation from the playhead. The space bar does the same.To start
Puts the playhead on the first frame.Loop button
Repeats the preview. This only changes the preview; the Loop setting of the animation is in the panel.Frame field
The playhead in frames, 30 per second. Type a number to jump there.Timeline
Click or drag anywhere to scrub. Scrubbing pauses the playback.
Play does nothing while you pose. Press Done posing first.
Preview equals export
The viewport and the export use the same poses and compute the same motion between them. What plays in the viewport is what the game plays, frame for frame. The only difference in game is the ped, the lighting and where the player stands.
The preview ped
The builder always poses the same male ped; it cannot be changed. All human GTA V peds share one skeleton, so the export plays on any of them in game: freemode male and female, story characters and add-on peds built on that skeleton.
Female peds have narrower shoulders and a different height, so a hand placed on the hip or the face can land a little off. Check such poses on your own ped in game. After the export, your animations list can show it on other peds; see The result page.
The name you gave, friendly_wave in the quick start, stays in the toolbar and can be changed until you export.