Start
Your first tune
Give the stock Sultan more top speed and more grip, check the result against the stock car, and install it on your server.
Before you start
- A browser on a computer. The editor also works on a phone, but the fields and the numbers then sit far apart.
- Access to your FiveM server files and its
server.cfg. - No account and no credits: the Handling Editor is free.
The eight steps
We take the stock Sultan and give it more top speed and more grip. It starts at 173 km/h and 5.88 s from 0 to 100 km/h.
- 1
Open the Handling Editor
Open ai.swisser.dev/fivem-handling-editor. Signed in, you find it under All tools in the sidebar as Handling Editor. It opens on its own page, outside the workspace.
- 1. Handling Editor: opens the editor on its own page
The editor sits under the page title, in the box headed Handling Lab. A short tour opens on your first visit; Show tour brings it back.
- 2
Pick the car
Under Vehicle, pick Sultan. It is also the car the editor starts with. The class, Sport, appears at the top right. Keep Stock selected.
- 1. Vehicle: pick one of the built-in cars
- 2. Drop your handling.meta here or click to upload: load your own file instead
- 3. Stock / Fully upgraded: the car without or with its upgrades
For an addon car, drop its
handling.metaon the dashed box instead. See Your own handling.meta. - 3
Give the engine more push
The Engine tab is open. Click the value 0.260 next to Drive force, type
0.32and press Enter. Do the same for Max flat velocity:155. The slider works too, but typing gives exact values.- 1. Engine: the group of fields
- 2. Drive force: type 0.32
- 3. Max flat velocity: type 155; this one needs a respawn
Each changed field shows stock 0.260 → 0.320 in green. Max flat velocity is marked needs respawn: in game it only applies to a car spawned after the change.
On the stock Sultan, Drive force goes from 0.26 to 0.32 in twelve steps of 0.005, with the arrow keys on its slider. After every step top speed, 0-100, quarter mile and lap estimate change and show the difference to stock, and the gauges show the new full-throttle run. Top speed ends 8 km/h higher, 0-100 almost a second quicker. - 4
Lower the drag, raise the grip
Open Aero and set Drag coefficient from 8 to
7. Less drag is what lets the extra gearing turn into speed.- 1. Aero
- 2. Drag coefficient: type 7
Open Grip. Set Grip, peak to
2.55and Grip, sliding to2.30. Sliding grip stays about 10 % under peak, so the car still warns you before it lets go.- 1. Grip
- 2. Grip, peak: type 2.55
- 3. Grip, sliding: type 2.30, about 10 % under peak
- 5
Read the numbers
The four numbers at the top right now show the tuned car, with the change against stock below each one:
- 1. Top speed: +20 km/h vs stock
- 2. Lap estimate: -5.53 s vs stock, from the extra grip and speed
Top speed
Stock:173 km/hTuned:193 km/h0-100 km/h
Stock:5.88 sTuned:4.71 sQuarter mile
Stock:14.35 sTuned:13.10 sLap estimate
Stock:1:09.812Tuned:1:04.285
Top speed and acceleration come from the engine and drag changes. The lap estimate gains from both: about 3 s from the engine and drag, the rest from the extra grip. What each number means is on Reading the numbers.
- 6
Race it against the stock car
Scroll to Drag race, 1000 m. Pick Sultan as the opponent and press Race. Opponents always drive with their original values, so this shows your gain directly: Your setup wins by 2.64 s (about 140 m).
- 1. Opponent: any built-in car, here the stock Sultan
- 2. Race
- 3. Your setup wins by 2.64 s (about 140 m): the gap at the line, in seconds and metres
- 7
Download the resource
At the bottom of the fields column press Download resource (.zip). You get
sw_sultan_handling.zip.- 1. Download resource (.zip): a ready resource for your server
- 2. Copy handling.meta: only the file, to paste into your own
- 8
Install it and drive it
Unzip it into your server's
resourcesfolder, so the foldersw_sultan_handlingsits there. Add it toserver.cfg:ensure sw_sultan_handlingRestart the server, join, and spawn a new Sultan: a car that already existed keeps its old handling. On a long straight the editor predicts about 193 km/h without upgrades; see how close your car gets. The details, and what to do for an addon car, are in Installing on your server.
Good to know
The race gap of 2.64 s is over 1000 m from a standstill. On a server the gap also depends on upgrades, traffic and the road, so drive both cars once to feel the difference.
Where to go from here
Your own addon car
Load its handling.meta; the export keeps every other field of the entry.
The fields that matter
What to change for top speed, launch, grip and brakes.
Reading the numbers
Gauges, the wheel force chart and how accurate it all is.
Nothing changed in game?
handlingName, load order and a fresh car.