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Use

Using images in FiveM

Which shape and format to pick for the common jobs, and which SwisserAI tool takes the picture from there.

Settings for common jobs

Images makes plain picture files. These settings fit the jobs FiveM creators use them for most:

  • Texture (metal, wood, fabric)

    Mode and quality:Generate, Standard
    Shape:1:1
    Format:PNG
  • Loading screen background

    Mode and quality:Generate, Standard or Premium
    Shape:16:9
    Format:JPEG or WebP
  • Sign or banner with lettering

    Mode and quality:Generate, Premium
    Shape:16:9 or 3:2
    Format:PNG or WebP
  • Logo or decal

    Mode and quality:Edit with Transparent background
    Shape:Keep original
    Format:PNG
  • Store or Discord thumbnail

    Mode and quality:Generate, Standard
    Shape:1:1 or 16:9
    Format:WebP or JPEG
A 1:1 Standard texture: weathered green locker door, front on.

Good to know

Add "front on" and "seamless texture" to texture prompts, and "no text" to backgrounds that should stay free of lettering.

Textures for clothing, props and vehicles

A picture on its own does not change anything in the game. It gets there through the SwisserAI studios that paint on real game textures. Each of them takes an uploaded image as a layer:

  • EUP Maker: logos, badges and patterns on uniforms and clothing. See Logos, badges and your own images.
  • Prop Reskin: new textures on existing GTA props.
  • Livery Studio: stickers and designs on vehicles.
  • Tattoo Studio: a PNG with a transparent background turned into a tattoo or patch.

For logos and decals, cut the picture out first with Remove background, so only the logo lands on the fabric or paint.

From picture to 3D prop

Turn into a 3D prop under a result opens the 3D Generator with that picture as the photo. It builds a streamable FiveM prop from it. A single object on a plain background gives the cleanest model, so a cut-out picture is a good start.

Item icons

For inventory item icons, use the separate Inventory Icons tool under Images in the sidebar. It makes icons in one matching style for ox_inventory, qb and ESX and has a library of ready icons.