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GLB to FiveM
Turn a 3D model you already have into a FiveM prop: model, textures, collision and type file in one ready resource.
What GLB to FiveM does
GLB to FiveM takes a 3D model you already have and builds the files a FiveM server streams to its players. You get a prop that can be spawned from a script, placed in a map or used in other resources.
.ydrThe model the game draws..ytdThe textures, compressed for GTA V..ybnThe collision, so players and vehicles bump into the prop..ytypThe type file that tells the game the model name and its size.
The result is always a prop: an object that stands still or is attached to something. A model does not become clothing, a vehicle or a character. For uniforms, use the EUP Maker.
Two ways to convert
Account
Free converter page:Not neededAssets, with an account:NeededSettings
Free converter page:FixedAssets, with an account:Usage, Low poly, texture size, packagingAfter the conversion
Free converter page:Download the zipAssets, with an account:The 3D editor with free rebuilds, and a list of all your propsLimit
Free converter page:10 conversions per hourAssets, with an account:3 jobs running at the same time
The free page is at GLB to FiveM. In the app, open Assets, then New asset and choose Upload a model.
Files it takes
GLB, glTF
Up to:50 MBNote:Best choice. Model, materials and textures in one file.FBX
Up to:100 MBNote:Works when the textures are embedded in the file.OBJ
Up to:50 MBNote:Put it in a ZIP with its MTL and image files.USD, USDC, USDZ
Up to:100 MBNote:USDA: 50 MB.DAE
Up to:50 MBNote:Collada, from most 3D programs.STL, PLY
Up to:50 MBNote:Shape only. STL carries no colours or textures.ZIP
Up to:100 MBNote:A model with the files it needs. See ZIP bundles.
Blender files (.blend) are not accepted. Export the model from Blender as GLB first, see export settings.
What you download
Every conversion downloads as one zip. These are the files of a real conversion of a model called workbench:
fxmanifest.luaThe resource manifest. It registers the YTYP and streams everything in the stream folder.stream/workbench.ydr,workbench.ytd,workbench.ytypandworkbench_col.ybn.workbench.glbThe model as GLB, for Blender or other tools. Not needed on the server.
The zip has no outer folder, so you make one when you install it. With Single YDR packaging in Assets, the stream folder holds only the YDR and the YTYP. See Packaging.
Keep the YTYP
The YTYP is what makes the model name known to the game. Without it the prop does not load, even if the YDR is there.
What it costs
Converting a model is free, on the free page and in Assets. The dialog in Assets shows Free conversion where other builds show a price. Fixing the prop in the editor afterwards and rebuilding it is free too.
Making a prop from a photo instead of a model is a different tool with its own prices: the 3D Generator.