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After the conversion

The finished prop opens in the 3D editor. Check it there, fix what needs fixing, then download the resource.

The result page

When a GLB to FiveM conversion is done, the prop opens in the 3D editor. The bar at the top shows the triangle count and the real size of the prop. The download is at the top right.

  1. 1. FiveM .zip: the ready resource
  2. 2. Model stats: triangles and size in metres
  3. 3. Show size: a person next to the model for scale

Check three things before you download:

  • Size: the numbers in the bar, or Show size, which puts a person next to the prop.
  • Orientation: the prop should stand upright on the grid.
  • Textures: every part should look like in your 3D program.

Every conversion also stays in Assets. Open it there any time to download it again or to make changes.

Fixing and rebuilding

A converted prop can be changed in the same editor as a generated one, and the rebuild with your changes is free. The 3D Generator guide explains each tool:

If the whole model is off, for example missing textures or far too many parts, fix it in your 3D program and upload it again instead. See Preparing your model.

Download and install

FiveM .zip downloads the resource. A converted prop installs, spawns and goes into maps exactly like a generated one: