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Weapon Studio

Turn a GTA V weapon into your own add-on weapon: a new skin, your own 3D model or one made from a picture, with attachments, as one FiveM resource.

What the Weapon Studio does

The Weapon Studio makes add-on weapons for FiveM. You pick one of ten GTA V weapons as the base, give it a new look, and download a resource that adds your weapon to the server.

The Sandstorm Rifle from the quick start: an Assault Rifle with a camo texture, a suppressor, a holographic sight, a curved magazine and a foregrip. Rendered from the game file in the download.

Your weapon is an add-on: it gets its own weapon name, model name and slot in the weapon wheel. The base weapon stays in the game unchanged, so both exist side by side and nothing in your current weapon setup is overwritten.

  • Firearms and melee: rifles, SMGs, pistols, a shotgun, a sniper rifle, a knife and a bat as bases.
  • Attachments: suppressors, sights, magazines, foregrips and lights, built into the same resource.
  • Your own stats: name, fire mode, magazine size, damage and range, or the values of the base.

Three ways to get the look

In the Look step you choose where the look of your weapon comes from:

  1. 1. Reskin the base model: new texture on the vanilla shape
  2. 2. Upload your own model: GLB, FBX or OBJ
  3. 3. Generate from an image: a 3D model made from a picture
  • Reskin the base model

    What you bring:An image for the texture of the vanilla weapon.
    Best for:Camo, colours and finishes on a GTA weapon. Sharpest result, nothing to fit.
  • Upload your own model

    What you bring:A GLB, FBX or OBJ file.
    Best for:A weapon you modelled or have the rights to.
  • Generate from an image

    What you bring:One picture of the weapon from the side.
    Best for:Stylised and sci-fi weapons, melee weapons. Photos of real guns come back soft.

All three end the same way: optional attachments, a name, then one build. Own and generated models are fitted to the base first, in Fit & size.

What you download

Every build gives you one zip with one folder, a complete FiveM resource named after your weapon:

  • fxmanifest.lua

    The manifest. It loads every meta file, so there is nothing to add.
  • client.lua

    Shows the name of the weapon and of each attachment in the weapon wheel.
  • meta/

    weapons.meta, weaponarchetypes.meta, weaponanimations.meta, pickups.meta, and weaponcomponents.meta when the weapon has parts.
  • stream/

    The weapon model and its textures, a second high-detail model for first person, and one model per attachment.

Before the zip exists, the build runs at least 32 checks on it, and more for every part. The Sandstorm Rifle with four parts passed 98 of 98. See What is in the resource.

What it costs

You pay in credits when you build. Setting up, previewing and saving drafts are free.

  • Reskin the base model

    250
  • Upload your own model

    500
  • Generate from an image, Low / Medium / High

    500 / 1500 / 3000, build included
  • Each attachment

    +50
  • No subscription is needed; any credits work.
  • A build that fails costs nothing. The credits are only held while it runs.
  • The button always shows the exact price of your build, including a running discount on the weapon.

What it cannot do

The base weapon decides how your weapon behaves. That keeps it working with every script that already handles the base, but it sets limits:

  • No new animations. Reload, recoil and holding come from the base. A pistol base never reloads like a rifle.
  • No new sounds. The weapon sounds like its base.
  • No glowing or animated effects. The look is a texture on a model, as with every GTA weapon.
  • No new weapon classes. There is no launcher, heavy weapon or throwable base.

Note

Test every new weapon on a development server before players get it: aim, reload, and each attachment.

Next steps