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Build and install

Building and the result

Check the price, press Build weapon and the resource is ready in under a minute, checked before you can download it.

Before you build

Step 7, Build & install, is the last check before you pay:

  1. 1. Checked before download: at least 32 checks on the resource
  2. 2. Max triangles: 30k is sharp for a weapon
  3. 3. Install: the lines for your server
  • Checked before download lists what the build proves about the resource, such as Add-on, not a replacement and First-person model shipped. At least 32 checks run, plus more for every part. No zip exists until every one passes.
  • Max triangles sets the triangle budget of the weapon, from 10k to 100k, 30k by default. 30k is sharp for a weapon; more makes the download bigger for every player.
  • Install shows the ensure line and the GiveWeaponToPed call with your weapon name.
  • Notes are for you; they are not part of the resource.

When something is missing, the line under the build button names it and the step to go to:

  • Pick a base weapon first (step 1).
  • Upload your model (step 2). or Generate the 3D model first (step 2).
  • Give your weapon a name (step 6, Identity & stats).
  • The name collides with a weapon that exists in the game (step 6).

Price of a build

The footer shows the price, your balance and the build button with the exact price of this build:

  1. 1. credits: the price of this build
  2. 2. Build weapon · 450 credits: starts the build
  • Quick-start rifle: reskin and four parts

    Build weapon · 450 credits
  • Blaster: own model and one part

    Build weapon · 550 credits
  • Sidearm: model from a picture, no parts

    Build weapon · free
  • The price is the weapon plus 50 credits per part. A running discount lowers the weapon, never the parts.
  • The credits are held when the build starts and charged only when it succeeds. A failed build costs nothing.
  • With too few credits, the panel says You need 450 credits. You have 120. with the numbers of your build, and offers Top up and Upgrade plan.

While it builds

Build weapon opens the job page. What is happening lists each step as it finishes: the base weapon loaded, your texture or model placed, the models and meta files written, the checks run.

  1. 1. What is happening: each build step as it finishes

The builds on these pages took 20 to 30 seconds. You can close the page; the build keeps running and the weapon lands in your assets.

The result page

When the build is done, the job page turns into the result:

  1. 1. Render tabs: side and three-quarter view of the game file
  2. 2. Weapon, Model, Base, Ammo, Fire mode: the names you use on the server
  3. 3. Attachments: one component name per part
  4. 4. checks passed: every check passed before the zip was made
  • Renders of the finished weapon, drawn from the game file in the zip. Switch the view with the buttons on the image.
  • Weapon, Model, Base, Ammo, Fire mode: the names and values your server uses.
  • Attachments: each part with its component name and mount.
  • The checks: the rifle with four parts says it passed 98 of 98 checks before packaging.

On the right, Add-on weapon ready repeats the install lines for your weapon, and Download FiveM ZIP under Files is a second way to download. Below the result, Add attachments reopens the draft.

Where your weapons are kept

Every weapon stays in your assets. In the sidebar open Assets, My assets, and pick the Weapons filter. A card opens the result page with the download.

  1. 1. Weapons: shows only weapons
  2. 2. Weapon: a finished weapon; opens its result page

A model made with Generate from an image shows there too, as Weapon model. It is the model only; the weapon to install is the build made from it.

Next: install the weapon on your server.