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Make your weapon

Attachments

Suppressors, sights, magazines, foregrips and lights, one part per mount, built into the same resource as separate components.

Mounts

Weapon Studio attachments sit on mounts, the points where the game fits a part. The game holds one part per mount, so you pick a part for each mount instead of placing parts freely. The base decides which mounts exist:

  • Muzzle

    What goes there:Suppressors. The part starts at the muzzle; the flash moves to its tip.
    Bases:All firearms
  • Optic

    What goes there:Scopes and sights.
    Bases:Rifles, SMGs, Sniper Rifle
  • Magazine

    What goes there:Magazines. Capacity comes from the part.
    Bases:Rifles, SMGs, pistols, Sniper Rifle
  • Under grip

    What goes there:Foregrips and bipods.
    Bases:Assault Rifle, Carbine Rifle
  • Side rail

    What goes there:Lights and lasers.
    Bases:Rifles, SMGs, pistols, Pump Shotgun

The Knife and the Baseball Bat have no mounts. The base table lists the mounts of every base.

  1. 1. 4/5: mounts used on this base
  2. 2. Fill empty mounts: suggests a part for every empty mount
  3. 3. Each part adds 50 credits: on top of the weapon price
  • Fill empty mounts puts a suggested part on every empty mount. Clear all removes every part.
  • The count at the top, such as 4/5, shows how many mounts carry a part.

The parts

There are 25 parts. For each mount the studio lists the parts made for the class of your base first, so a rifle magazine never lands on a pistol by default. Shotguns count as rifles.

  • Muzzle

    Compact Suppressor (pistol, SMG, rifle); Tactical Suppressor (SMG, rifle, sniper); Heavy Magnum Suppressor (rifle, sniper); Hex Baffle Suppressor (pistol, SMG, rifle); Subsonic Pistol Suppressor (pistol, SMG)
  • Optic

    Low Power Optic (SMG, rifle); Marksman Scope (rifle, sniper); Long Range Scope (sniper); Reflex Sight (pistol, SMG, rifle); Holographic Sight (SMG, rifle); Compact Prism Optic (SMG, rifle)
  • Magazine

    Standard Box Magazine, 30 rounds (SMG, rifle); Extended Curved Magazine, 45 rounds (SMG, rifle); Quad Stack Magazine, 60 rounds (SMG, rifle); Drum Magazine, 100 rounds (SMG, rifle); Pistol Flush Magazine, 12 rounds (pistol); Pistol Extended Magazine, 20 rounds (pistol, SMG)
  • Under grip

    Vertical Foregrip (SMG, rifle); Stubby Grip (SMG, rifle); Angled Foregrip (SMG, rifle); Folding Bipod (rifle, sniper)
  • Side rail

    Tactical Light (SMG, rifle); Compact Light (pistol, SMG); Laser Designator (pistol, SMG, rifle); Light and Laser Combo (pistol, SMG, rifle)

You cannot upload your own attachment models yet. Every part is built from this catalogue, with your size and position.

Placing and sizing a part

A part appears at its suggested spot and at real size: suppressors at the muzzle, magazines under the grip, optics on the rail. Move it only if it does not sit right. Click a mount to open it:

  1. 1. Tactical Suppressor: one part per mount
  2. 2. Forward / back, Up / down, Length: move or size the part in cm
  3. 3. To the muzzle / Reset: back to the suggested spot
  • Forward / back and Up / down move the part, in cm.
  • Length (suppressors), Height (magazines) or Size (everything else) scale it. The suggested size shows next to it once you change it.
  • To the muzzle puts a suppressor back on the muzzle point; Reset goes back to the suggestion.
  • In the viewport, click a mount label, then drag the part along the weapon.

Check the Side view before you build: a suppressor must touch the muzzle, a magazine must show below the grip. The part is built exactly where you leave it.

  1. 1. MUZZLE: a mount label; click it, then drag the part
  2. 2. Side / Front / Top: check the fit from every side
  3. 3. Mount chips: the part on each mount; × removes it

Attachments in game

Each part becomes its own weapon component named after the weapon and the part, for example COMPONENT_SANDSTORMRIFLE_TACTICALSUPPRESSOR. A player can carry the weapon with or without it. The result page lists every component name.

GiveWeaponComponentToPed(PlayerPedId(), GetHashKey('WEAPON_SANDSTORMRIFLE'), GetHashKey('COMPONENT_SANDSTORMRIFLE_TACTICALSUPPRESSOR'))

A magazine part is marked on spawn on the result page: it is on the weapon as soon as the weapon is given. The capacity of the magazine part applies, for example 45 rounds for the Extended Curved Magazine.

Price

Each part costs 50 credits on top of the weapon, on every path: reskin, own model and a model from a picture. A discount on weapons does not lower the parts.

Adding parts to a finished weapon

On the result page of a weapon, Add attachments reopens its draft straight on the mounts.

  1. 1. Add attachments: reopens the draft on the mounts; only new parts cost

As long as you only change parts, the weapon itself is not charged again. Each part on the new build costs 50 credits, including the parts the weapon already had. The Sandstorm Rifle with its four parts shows 200 credits:

  1. 1. This weapon is already paid: the weapon is not charged again, the parts are
  1. 1. Parts only: every part on the weapon, at 50 credits each

The new build is a new version of the weapon with the same names. Replace the old folder on your server with the new one. Changing anything else, such as the texture, the model, the fit, the name or the stats, charges the weapon again.