Start
Your first library prop
From a search for bench to a park bench on your server, in eight steps and about a minute.
Before you start
- A SwisserAI account. No credits are needed.
- A computer with a mouse; the import dialog needs a wide window.
- Access to your FiveM server files and its
server.cfg.
The eight steps
We import the park bench of the Kenney Holiday Kit, a free CC0 model with 160 triangles, make it the size of a real bench, and spawn it on the server as park_bench.
- 1
Open the Model library
In the sidebar open All tools and click Model library. It opens on the Curated packs tab.
- 1. Model library: opens the library
- 2
Search for the model
Type
benchinto Search the curated packs and press Enter. Every card turns the model in 3D and shows its licence and triangle count.- 1. Search the curated packs: one word, then Enter
- 2. CC0: the licence of the model
- 3. 160 tris: triangles in the model
- 3
Open the bench
Click the Bench with the backrest. The Configure import dialog opens with the bench in the middle. On the right, Output bounds says
1.12 × 0.73 × 0.63 m: the size the prop would have in game.- 1. Select: Rotate and Scale add handles in the view
- 2. Show size: puts a person next to the model
- 3. Import & convert: starts the conversion
- 4
Compare it with a player
Press Show size at the bottom left. Michael, 1.88 m tall, appears next to the bench. He stands close to the camera, so turn the mouse wheel over the view to zoom out until you see both. A 1.12 m bench is too short for a park.
- 5
Scale it to real size
Drag the Scale slider under Transform (optional) to
×1.30. The bench grows next to Michael, and Output bounds now says1.46 × 0.95 × 0.82 m, the size of a real park bench.Show size puts Michael, 1.88 m tall, next to the bench. At x1.00 the bench is 1.12 m long and 0.73 m high, too small for him. The scale slider goes up to x1.30 and the bench grows to 1.46 by 0.95 m, the size of a real park bench. - 6
Name it and import it
Under Project, type
park_benchinto Name; it becomes the model name you spawn in game. Keep World Prop. The button now reads Import with transform, because the scale is baked into the prop. Press it.- 1. Scale: drag, or pick x0.5, x1 or x2
- 2. Rotation (°): degrees around X, Y and Z
- 3. Output bounds: the size in game, in metres
- 4. Import with transform: the scale is baked into the prop
The library takes you to your assets, where
park_benchsits on top as a Library import. Ours was ready after about 5 seconds and cost 0 credits.- 1. Library: shows only library imports
- 2. park_bench: the new prop, typed Library import; click it to open
- 7
Download the resource
Click the card to open the asset page, check the size in the bar above the view, and press FiveM .zip.
- 1. 1.46 m × 95 cm × 82 cm: the size in game, with your scale
- 1. Animate: opens it in Prop Studio
- 2. Merge: joins it with other props
- 3. FiveM .zip: the resource
- 8
Install it and spawn it
The zip has no outer folder. In your server's
resourcesdirectory make a folder namedpark_bench, unzip the download into it, add one line toserver.cfgand restart the server:ensure park_benchThe bench is now a prop like any GTA object. Spawn it with the script in Spawn it from a script, or place it in a map.
Good to know
The bench is CC0, so it needs no credit anywhere. A Sketchfab model under CC-BY or CC-BY-SA does; see How to credit.
Where to go from here
Import from Sketchfab
Connect once, then import any CC0 or CC-BY model.
The import dialog
Size references, rotation and World Prop or Hero Object.
Result and files
Fix it in the editor, animate it or merge it with other props.
Install and spawn
The model name, a spawn script and maps.
Have your own file? The library only imports its own models. For a GLB or FBX you made or bought, use GLB to FiveM, which is free as well.